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I like the idea of a trap-based tower defense game, and I found the graphics and sound quite charming. Unfortunately it took me several attempts to figure out how to actually place/upgrade(?) objects, and I couldn't get past the 2nd level despite my best efforts. Like you said, the game needs more balancing, and more visual feedback IMO. Maybe for a post-jam version?

Thanks a lot for playing and for your feedback! 🙂
You’re absolutely right, the balancing is still rough, and the second level is way too luck-based. Also, the controls/feedback for placing and upgrading aren’t where I want them yet.

I’ve already collected a bunch of ideas for improvements (balancing, clearer build spots, better feedback, etc.). I wrote them down in my devlog if you’re curious. After the jam I’ll definitely keep working on it!