Thanks! Glad you liked it, happy to find a fellow rhythm game enjoyer.
You're right on the tutorial thing, you're not the only one and I really appreciate the feedback, definitely going to pay more attention to it going forward. After all, how can people play your game if they don't understand it. I had some ideas on how to make it easier to understand (for example, a blinking Q hotkey on top of the player while they're holding <SPACE>), but I was overwhelmed enough by that point that I just settled with the dialog "tutorial" (read: infodump) because I had to focus on getting everything else done. Honestly, the boss fight was only added on the last week, I hadn't planned on it, but the game felt lacking without it.
I'm really happy that the combat landed :D I really, really wanted to give people a taste of the intensity I felt when I played Mega Man Star Force on the DS and festival-y feeling I get when I played Patapon on the PSP. Two of the most underrated games ever in my opinion. I'd recommend giving them a try if you can.
Glad you enjoyed the music, Strudel was really a gift from heaven, I didn't really know what to do about the music since it was a core part of the game, but I'm happy with how it turned out.
On doing this by myself, I did enter as a solo dev, but I wouldn't have been able to do it without the awesome devs on YouTube, they're the real heroes, I gotta add a list of references of the videos I used into the devlog, thanks for the reminder!
P.S. definitely gonna try out your game once I've finished my queue!