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It's impressive that you managed to do all of this by yourself. Your dev log was neat :0 We didn't think of doing one (I think). I can see the effort you put into planning... and the math equations. Wow.

Gameplay: I enjoyed the combat format! Anything that combines rhythm with combat is a plus in my book. I didn't find any bugs, and the gameplay was pretty smooth. I would suggest to have a "tutorial" button for the controls. My brain couldn't understand how the system worked the first time -m-

Music: Very boppy. Impressive that you made this.

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Thanks! Glad you liked it, happy to find a fellow rhythm game enjoyer. 

You're right on the tutorial thing, you're not the only one and I really appreciate the feedback, definitely going to pay more attention to it going forward. After all, how can people play your game if they don't understand it. I had some ideas on how to make it easier to understand (for example, a blinking Q hotkey on top of the player while they're holding <SPACE>), but I was overwhelmed enough by that point that I just settled with the dialog "tutorial" (read: infodump) because I had to focus on getting everything else done. Honestly, the boss fight was only added on the last week, I hadn't planned on it, but the game felt lacking without it.

I'm really happy that the combat landed :D I really, really wanted to give people a taste of the intensity I felt when I played Mega Man Star Force on the DS and festival-y feeling I get when I played Patapon on the PSP. Two of the most underrated games ever in my opinion. I'd recommend giving them a try if you can. 

Glad you enjoyed the music, Strudel was really a gift from heaven, I didn't really know what to do about the music since it was a core part of the game, but I'm happy with how it turned out.

On doing this by myself, I did enter as a solo dev, but I wouldn't have been able to do it without the awesome devs on YouTube, they're the real heroes, I gotta add a list of references of the videos I used into the devlog, thanks for the reminder!

P.S. definitely gonna try out your game once I've finished my queue!

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I would just put an expandable (?) button or something with the infodum. Make it exist first then make it pretty -w-

After a look around, definitely up there in terms of originality >:0

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Definitely, make it work then make it pretty. Thanks for the kind words <3 Just really, really wanted to make a game like Mega Man Star Force XD