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Jelpi's Little Adventure's itch.io pageCompressed Bytes used
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?"⁶!0000ユ\0ユ\0ユ\0ユ\0\0\0\0\0\0\0\0\0wwww\0ww\0\0█⁸\0\0█⁸\0003343UUUU000000000000000000000000ユ◝◝ᶠユ◝◝ᶠユ\0ユ\0ユ\0ユ\0\0█⁸\0\0█⁸\0\0█⁸\0\0█⁸\0003333ffff000000000000000000000000ユヨ◝¹ユヨ◝¹ユ◝◝ᶠユ◝◝ᶠ\0ww\0\0ww\0\0ww\0\0ww\00033DDffeV000000000000000000000000ナ◝◝ᵉナ◝◝ᵉユヨ◝¹ユヨ◝¹pww⁷pww⁷pww⁷pww⁷DDDDeVUU000000000000000000000000\0\"²\0\0\"²\0ナ◝◝ᵉナ◝◝ᵉpqw¹pqw¹pqw¹pqw¹DDDDUUQ‖000000000000000000000000\0☉ヲ\0ユ☉⁸\0\0\"²\0\0\"²\0pww⁷pww⁷pww⁷pww⁷DD33Q‖□!000000000000000000000000ユ\0\0\0\0\0ユ\0ユ☉⁸\0\0☉⁸\000033³033³033sw33³3333□!#2000000000000000000000000\0\0\0\0\0\0\0\0\0\0ᶠ\0\0ᶠᶠ\0き\0\n\0き\0\n\0w\0\0\0\0\0\0w3433#233"
y=1000x=0function
_update60()?"⁶cc⁶!5f56█\0\0\0\0\0◝"
if y>500do
s=split"kミSむnをoト[#キ.タ.クp^k,kSミマFoクミツキGpSミ ▶,k;けんo-oくp:まp□qいpうo▮p▒q▒r😐p「pFFᵇ"[➡️]
z={}m=0memset(8^5,0,▥)r=ord(" ▮。",➡️)?"⁶!5f10"..split"1149웃3k,31░453⬅️,m156●⬅️⌂"[➡️]
for i=1,#s do
v=ord(s,i)%128
for j=v\12+v\108*4+5,15do
memset(8^5+m+j*256,8+tonum(j==v\12+5),v%12+v%12\11*4+1)end
if(ord(s,i)>128)add(z,{o=m*8+v%12*5,x=m*8+v%12*5,p=v\12*8+24,j=0})
m+=v%12+v%12\11*4+1end
x=50y=100v=0a,f=1end
j=btn()*a\2%2-btn()*a%2g=0v=min(v+.2,3)y+=v
camera(mid(x/2,32,782))srand()
for i=1,80do
rrectfill(i*r,rnd(32)+ord("s\0き",➡️)-96,r,128,32,0)end
if(x>1500)j=1➡️+=y\500
camera(mid(x-64,0,1500))map()
for i=-3,3do
if(y\128+mget(x/8+j/2,y/8+i/8)>0)j=0
if(mget(x/8+i/8,y/8+█)*a>0)y-=y%4v=btnp()\16%2*-3.7g=1end
for e in all(z)do
if(abs(x-e.o)>80and(abs(x-e.x)>80or e.y>128))e.y=-8e.x=e.o e.v=0e.f=1-➡️\3
if(abs(x-e.x)<78and e.y<0)e.j=sgn(x-e.x)/2e.y=e.p
if(mget(e.x/8+e.j/2,e.y/8)>0or ➡️\3*abs(e.x-e.o)>60)e.j*=-1
if(mget(e.x/8,e.y/8+█)*e.j!=0)e.y-=e.y%4e.v=➡️\2*-2
if(e.y*e.f>0)e.v=min(e.v+.12,2)e.y+=e.v
e.x+=e.j
if(abs(x-e.x)<7and abs(e.y-y)<7and a>0)do
if(e.y-y>4)e.j=0e.f=1v=-2-btn()\16%2*2else a=0v=-3end
spr(6-➡️\3*2+t()*10%2,e.x-4,e.y-4,1,1,e.j<0)end
s=g*3x+=j
if(j!=0)f=j<0s=t()*g*14%4
spr(s,x-4,y-4,1,1,f)end
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Comments
Just uploaded a screenshot. Sorry about the hold up.
No worries.
Alas, didn't make the mosaic, but more than happy to re-share any social posts, as always.
Another amazing entry - bonkers how you fit so much in here!
Alas, kept getting stuck at the tall ledge on lvl 2, so had to bail.
But will try to nail it another day 😉
Thanks, and sorry again for the hassle.
The level design and testing phase was only in the last couple of days, so it might need a little tweaking. Was planning to have more time for that, but had to create and debug a level editor program or revisions would have been a nightmare. The part that seems crazy even to me is that all the level data, including enemy placement, takes just 65 characters , and the second level, the simplest, only takes 16. o_O
Hi Jade,
Do you have a gif/screenshot I can use (even if not final) to include in the final jam mosaic?
Thx
I'll have one in a few hours, once I get off work. I spaced out and thought the deadline was tomorrow, and was going to finish up tonight. Need to trim about 35 more bytes. 😵💫