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Thanks I appreciate the compliment. I still have a ton of bugs in that game I need to fix.

As far as working with unreal goes. With C++ you can code it in ways that it creates a function or operation that can be used with blueprints. So if it came down to it we could make something that worked in engine if needed. I sometimes do this, especially if wanting to send data to a UI as working with widgets its best to be in blueprints. I wish they kept the terms for both blueprints and C++ the same it would make I think going between the two of them even easier, but its not too terrible.

You're the first person I've heard back from with any interest so, if my time is free I probably still am interested. I am a little bit worried though as November December could easily get busy for me fast. So if another opportunity comes up definitely keep them in mind.