If you encounter any bugs please let me know!
Roly Poly Games
Creator of
Recent community posts
Thanks I appreciate the compliment. I still have a ton of bugs in that game I need to fix.
As far as working with unreal goes. With C++ you can code it in ways that it creates a function or operation that can be used with blueprints. So if it came down to it we could make something that worked in engine if needed. I sometimes do this, especially if wanting to send data to a UI as working with widgets its best to be in blueprints. I wish they kept the terms for both blueprints and C++ the same it would make I think going between the two of them even easier, but its not too terrible.
You're the first person I've heard back from with any interest so, if my time is free I probably still am interested. I am a little bit worried though as November December could easily get busy for me fast. So if another opportunity comes up definitely keep them in mind.
Howdy all, definitely interested in it. My main expertise is in c++ and the unreal engine.
Mostly self taught.
I have experience with:
- Programming
- VFX
- SFX
- Animation
- UI
- Minor 3D modeling but not an expert at the current moment.
You can see a list of games I've made on my own from newest to oldest here
https://roly-poly-games.itch.io/
I think what I'd like to do if I do it with a team is work with another programmer experienced with C++ and an artist.
I like to make 3D games and am starting to work on some ideas with an FMV engine for a side project so I think we could do something neat. Not entirely sure what I'll be up to in November though so its a bit up in the air for now. Mostly putting out some feelers.





