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Hi there, I played a bit of your Chuuba Chronicles and was impressed with what you achieved as a solo dev!

I'm an experienced 3D artist specialized in Unreal Engine. I have expertise in Environment Art.
I have a lot of experience as a 3D generalist so I'm quite flexible with some range. However I am only able to use blueprinting to code.

Therefore I was looking to work with actual experienced programmers here that were planning to work in Unreal Engine.
So if you were still looking for an artist to work with for the upcoming jam I'd like to look into working together!

Anyways, here's my portfolio and my latest contribution as an artists to a gamejam:
https://www.artstation.com/feladir

https://markko.itch.io/glitch-wiz

Cheers,

Jesse

Thanks I appreciate the compliment. I still have a ton of bugs in that game I need to fix.

As far as working with unreal goes. With C++ you can code it in ways that it creates a function or operation that can be used with blueprints. So if it came down to it we could make something that worked in engine if needed. I sometimes do this, especially if wanting to send data to a UI as working with widgets its best to be in blueprints. I wish they kept the terms for both blueprints and C++ the same it would make I think going between the two of them even easier, but its not too terrible.

You're the first person I've heard back from with any interest so, if my time is free I probably still am interested. I am a little bit worried though as November December could easily get busy for me fast. So if another opportunity comes up definitely keep them in mind.