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So I'm wondering, is the tool STRICTLY for level design or could the voxels/cubes be edited at runtime? For example, using this to create a game with a building system, breaking, placing, maybe even rotating some blocks? Eitherway, even if it's just for building out levels, it looks like an incredible tool and I can't wait for your new version!

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I think I've answered my own question, currently experimenting with the current version of GridEx and I see it's an external tool that exports scenes with the tile mesh instances. Silly me

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Thanks for the comment 😅! I was already thinking of making the system more open, not just a 3D tilemap. The new version will come with a vertex editor and other tools for more freedom, but without losing the simplicity of just clicking to place objects.