Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

this is pretty unique, and a nice challenge. I think it would benefit from being a bit more forgiving when it comes to respawn, especially given the complexity of the controls. it's hard enough already without having to do multiple screens over and over again. I'm afraid I threw in the towel a few screens in the caves section.

tbh, I was almost on the verge of quitting before the game even started due to the excessive story panels!

overall, nice work!

(+1)

Thanks for playing. We assumed all players would want to know the story, but perhaps we may add a skip intro option in a future update. 

Hey, KDog the programmer here, Yes the difficulty was kinda high up there, and yeah the checkpoints were a bit spaced out. I wanted to reflect a similar difficulty to most Gameboy titles. The level design and repetition was made to be able to teach the player not just how to get past a screen, but to master the move set for future  sections. I can also understand  how this could be a bit annoying.