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(1 edit)

Great game! I had fun with it.

A bit hard to get into at first but was able to understand quickly. Was able to defeat normal mode on my first try. May return to this game for hard mode 😆

The gameplay itself got a good bit of variety to it and some good amount of strategic depth, so I like that. The metagame map is also pretty cool, but some events just give you a straight rare cards haha. I understand it might not have been in the scope of a game jam to expand the events further.

I love the chunky fighting sound effects. Art is ok overall. The game lags a bit for me on some section, like the difficulty selection screen. Some of the cards also got their stats number mixed up, so I was always a bit confused of what stats a card supposed to have. having icons next to the numbers would have been nice.

Overall I thought this was a really solid entry. Great job!

(+1)

Thanks for playing! Glad to hear it wasnt too complicated. Yeah the event / non combat spaces are just cards you cant get anywhere else because i didnt have time for a shop or random events, ect. Ah yeah I reused one of my old Unity URP shader graphs for that scene which was likely not well made and was probably too resource intensive (i think i also used it a bit in the combat scene and the lose game scene). Yeah I need to find a system for adding symbols into text that would have def help with that! Thanks for the feedback!