Hello! You did a great job with the game, but it wasn't immediately clear what was expected of me. I read the description and only then realized that it's a merge 3 game. I also noticed that some mechanics seem to be missing. Basically, the cubes are highlighted for me, and I click on them? What I mean is, I would like to search for the right cubes myself, but they are shown to me. Good luck!
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Thanks for playing! Yeah, I wanted to do an in-game tutorial, but ran out of time and had to write the instructions in the description instead. To clarify: the highlighted cubes aren't the only "right" cubes per se. You can click on them to immediately get points if you want, but there might be a better option if you reroll some of the non-highlighted dice. In fact, if you only click on highlighted dice, you'll eventually reach a point where there are none left to click, and you have to reroll. The strategy of the game is in balancing the rewards of rerolling against the risk and cost of doing so. From the sound of it, you didn't reroll at all; did right-clicking not work? (If so, that's a bug- if you're willing to share, what operating system and browser are you on?)
I tried again, and the right mouse button probably worked the first time, but it seems that it only works when all the cubes are “ready” to accept my click. I get the feeling that either the delay between clicks on the cubes is too long, or it is unnecessary. What I mean is:
I clicked on the cubes and want to click on something else, but I have to wait (not long, but I feel like I have to wait).
P.S. Please don't take my comment the wrong way, I'm just sharing my impressions.
No worries, this kind of feedback is super helpful! You're right that right-clicking only works when the cubes are "ready". I actually agree that the delay is too long, and it's not obvious enough that it's happening or why (I think I should rewrite the part of the description that talks about it). What's going on under the hood is that the physics engine is waiting for all the dice to stop moving, but sometimes it's impossible for anyone to tell with the naked eye that they're still moving. I tried a few ways to get around that problem, but in hindsight, I'm realizing that it wouldn't really hurt the game if you could click on the dice even while they're still moving (preventing that was more important in earlier versions of the game). I'm thinking of developing this game further in the future, so once the jam's over, I might just remove the wait entirely.