Hello BlueROSE404
Automagoria was my first published game ever (not really this version though, a harder one with a slightly different palette and more instances of instadeath), and it has a very special place in my heart. So when people play it and give feedback for my first game, well, it makes me really happy, since I wish more people had played this one.
The scope for this one was quite high and it was a very ambitious project, considering it was my first serious Rpg Maker game. I made tons of mistakes, I had no idea of many things a Dev should be aware of, and I took for granted that if I could easily beat the bosses, any player could do it too.
The original version was a nightmare, so I eventually updated the game and released this "definitive version", although I've love to remake this game in a more modern engine (this one was made in Rpg Maker 2003, the only engine I had at that moment).
I definitely agree with the points you made, and I think many of the flaws of this game can be attributed to both my lack of experience as a dev back then, and the fact that this is supposed to be an action platformed made in a very limited engine that was intended for simple RPGs. That's why it feels so clunky. Still, I definitely could have made many changes that would have made the experience far less frustrating.
Nevertheless, I love this game, it's probably my favorite game out of all the games I've made, and the automaton is my favorite oc, even surpassing Alesa.
The green/teal monster was definitely reaaaally frustrating, and I should have handled it in a different way (it even ruined some of my playtests back in the day).
I definitely want to bring the automaton back, and I have many ideas for that, I just haven't been able to turn them into games, but I'll get there (he also has a cameo in A House for Alesa 3).
A House for Vanessa....yeah....I'm not sure if that game will ever be mad. I'll definitely make more Alesa games, but I don't really know what to do with Vanessa, although a game similar to this one could be fitting, time will tell.
Thank you so much for playing, your feedback and your words, I really appreciate it!