It has been a while since a game has managed to evoke both love and hate in me simultaneously.
Automagoria managed to make me quit several times, but despite that, I always came back because, despite some difficulty issues, I had a great time with it.
I was impressed by the vast amount of content in this game, and it was marvelous to explore the meticulously crafted parts of the world.
If there is a moment that remains impressed in my memory, it was the first time that Automaton reached the destroyed city.
The whole vibe built by the atmosphere, the music, and the visuals really was excellent.
Same thing for some of the bosses.
I really enjoyed the variety offered but their gimmicks, but the ones that I liked the most were the ones from the Doll House and the Theater Dungeon.
The Doll House was also my favorite dungeon, which had the monsters with my favorite designs as well, especially the boss.
The fact that it also had some voice lines added so much more personality to that boss, and I loved it.
That said, it took me a while to get used to the combat.
Timing the attack was a nightmare during certain moments of the game.
The worst one was probably the fight against that green guy, which managed to make me ragequit several times.
That negative experience was so bad that when I faced the first enemy with that gimmick in the monster nest, my first reaction was “Nope, I'm taking a break. I'll continue in a second moment.”.
I didn't have too many problems with those, including the final boss, though.
By that point, I had gotten used to it, fortunately.
That said, let me congratulate you on putting together this little jewel of a game.
You did a good job with it.
PS.
1) Automaton's design is peak character design, btw.
2) Out of curiosity, but if you're going to make a game about Vanessa (Alesa's granddaughter), is that going to be a sort of spiritual successor to this game?