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It has been a while since a game has managed to evoke both love and hate in me simultaneously.

Automagoria managed to make me quit several times, but despite that, I always came back because, despite some difficulty issues, I had a great time with it.

I was impressed by the vast amount of content in this game, and it was marvelous to explore the meticulously crafted parts of the world.

If there is a moment that remains impressed in my memory, it was the first time that Automaton reached the destroyed city.

The whole vibe built by the atmosphere, the music, and the visuals really was excellent.

Same thing for some of the bosses.

I really enjoyed the variety offered but their gimmicks, but the ones that I liked the most were the ones from the Doll House and the Theater Dungeon.

The Doll House was also my favorite dungeon, which had the monsters with my favorite designs as well, especially the boss.

The fact that it also had some voice lines added so much more personality to that boss, and I loved it.

That said, it took me a while to get used to the combat.

Timing the attack was a nightmare during certain moments of the game.

The worst one was probably the fight against that green guy, which managed to make me ragequit several times.

That negative experience was so bad that when I faced the first enemy with that gimmick in the monster nest, my first reaction was “Nope, I'm taking a break. I'll continue in a second moment.”.

I didn't have too many problems with those, including the final boss, though.

By that point, I had gotten used to it, fortunately.

That said, let me congratulate you on putting together this little jewel of a game.

You did a good job with it.

PS. 

1) Automaton's design is peak character design, btw.

2) Out of curiosity, but if you're going to make a game about Vanessa (Alesa's granddaughter), is that going to be a sort of spiritual successor to this game?

(+1)

Hello BlueROSE404

Automagoria was my first published game ever (not really this version though, a harder one with a slightly different palette and more instances of instadeath), and it has a very special place in my heart. So when people play it and give feedback for my first game, well, it makes me really happy, since I wish more people had played this one.

The scope for this one was quite high and it was a very ambitious project, considering it was my first serious Rpg Maker game. I made tons of mistakes, I had no idea of many things a Dev should be aware of, and I took for granted that if I could easily beat the bosses, any player could do it too. 

The original version was a nightmare, so I eventually updated the game and released this "definitive version", although I've love to remake this game in a more modern engine (this one was made in Rpg Maker 2003, the only engine I had at that moment).

I definitely agree with the points you made, and I think many of the flaws of this game can be attributed to both my lack of experience as a dev back then, and the fact that this is supposed to be an action platformed made in a very limited engine that was intended for simple RPGs. That's why it feels so clunky. Still, I definitely could have made many changes that would have made the experience far less frustrating.

Nevertheless, I love this game, it's probably my favorite game out of all the games I've made, and the automaton is my favorite oc, even surpassing Alesa.

The green/teal monster was definitely reaaaally frustrating, and I should have handled it in a different way (it even ruined some of my playtests back in the day).

I definitely want to bring the automaton back, and I have many ideas for that, I just haven't been able to turn them into games, but I'll get there (he also has a cameo in A House for Alesa 3).

A House for Vanessa....yeah....I'm not sure if that game will ever be mad. I'll definitely make more Alesa games, but I don't really know what to do with Vanessa, although a game similar to this one could be fitting, time will tell.

Thank you so much for playing, your feedback and your words, I really appreciate it!