Loving this a lot (gameplay and mechanics, difficulty progression, music, aesthetic).
A couple questions after playing it a bunch:
Can’t tell for sure, but it seems like when two different sizes of blocks will be formed after landing a piece, whether they break a 3x sequence depends on the order in which they’re created on the board.
- Is that actually the case?
- If so, it would be nice to have special handling which either always broke the sequence or always didn’t so that it was predictable.
On some of my d-pads that are a little more squirrely (analogue pocket) I occasionally get unwanted direction changes in worm mode (such as UP when pressing RIGHT). Some of this is surely my error, but it doesn’t happen much on better d-pads (clicky gba sp).
- Does the input handling filter out diagonals entirely (i.e. blocking both in cases where UP and RIGHT are pressed)?
- Or in the case of a diagonal does it pick one of the two directions based on some criteria?
(What feels like input buffering seems to work well btw)