hey! thanks for playing. good feedback. we will address both of these issues in an upcoming full release. to answer your questions:
- yes, if multiple pieces are created by a single move, the order in which they are created will either continue or break the combo, but the result is an artifact of the way the code works. the grid is processed top to bottom, left to right, so this is the "order of creation." I think a nice way to handle it would be if ONE of the pieces would be a legit combo continue-r, we should just consider the combo continued rather than allowing the accompanying invalid piece to cancel the combo.
- there is indeed input buffering, but the handling of diagonals is naive and may need refinement. diagonals are not filtered out, but the most recently pressed direction is the one chosen (as determined by the engine's INPUT_RECENT macros).
Technofantasy
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I am the balancer and everything is in my hands. I control the future.
Played til the end. Great work! I really enjoyed this game. I think it was a bit too easy to keep things balanced at all times, which made the ending feel unfair. It would be nice to be able to advance the text. Also there were some times where the text overlapped on screen.
https://clickbecause.itch.io/ride-or-die
thanks! I’ll check out and rate your game today!
Nice work! At first I was trying to keep ghosts away from the sacrifice box in the middle (lol), but once I understood the mechanics I started having fun. Knocking ghosts into the sacrifice box and scoring powerups was satisfying. I didn't love managing my own health in addition to protecting the statues. I think the game would be more fun if I didn't have my own health bar to worry about. Awesome job getting this done as a solo dev in three days!
Nice work! The game has a fun Vampire Survivors thing going where the screen fills up with enemies in later waves. I did find it eventually difficult to parse whether or not I was successfully hitting enemies. Some health bars or other visual feedback would be helpful there. The needed kill thresholds felt a little high for the beginning waves. Overall, this is a fun game. I ended up attempting a run with each weapon.
I dropped you a rating and some feedback. Please check out my game if you have some time: https://itch.io/jam/mini-jam-110-sacrifice/rate/1609657
Enjoy your vacation :)