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Technofantasy

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A member registered Nov 05, 2019 · View creator page →

Creator of

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hey! thanks for playing. good feedback. we will address both of these issues in an upcoming full release. to answer your questions:

- yes, if multiple pieces are created by a single move, the order in which they are created will either continue or break the combo, but the result is an artifact of the way the code works. the grid is processed top to bottom, left to right, so this is the "order of creation." I think a nice way to handle it would be if ONE of the pieces would be a legit combo continue-r, we should just consider the combo continued rather than allowing the accompanying invalid piece to cancel the combo.

- there is indeed input buffering, but the handling of diagonals is naive and may need refinement. diagonals are not filtered out, but the most recently pressed direction is the one chosen (as determined by the engine's INPUT_RECENT macros).

hi, we are working on DMG compatibility for an upcoming update :)

you control the worm with the arrow keys but you must switch to worm mode first by building a wormhole in block mode. check the the tutorials in the game or watch the videos on this page to see it in action. 

Lol thanks for playing!

thanks for playing!

That’s awesome, thanks for letting us know!

wow nice work!

Eyy nice work! So glad you’re enjoying the game!

ah I can see why the time pressure is important mechanically then. Perhaps you could give the player a way to surrender as an alternative   

I would love a "no pressure" mode where there is no time pressure per word 

Great work! This is one of my favorites from the compo this year. 

Thanks! We hope to add some more game modes and DMG compatibility and release it physically. 

Thanks! There are a couple thousand lines of engine code added to make it all happen!

Thank you for playing! I’m excited to check out Fun Video Store, it looks excellent!

Thank you for playing and thanks for the kind words! Great work on your high score. I’ll be sure to check out your entry. 

so glad you enjoyed the game :) thanks for playing

stellar

Thanks for playing!

(2 edits)

Thank you for updating Santiago!

The applications must be run as described above. After updating their permissions with chmod, they will attempt to run but produce no output when launched from Finder.

Yes, the apps produce the following error message on M1 Pro:

You can’t open the application “GBSFont2BG” because this application is not supported on this Mac.

How would I run them with Terminal?

ah, I found script on your GitHub. hoping I can reproduce the functionality of the apps with this.

Also, if these apps just run some sort of bash script, can you include those in the zip?

MacOS apps will not open on MacBook M1 Pro running 14.6 (also tried on OS13)

Mac version doesn't seem to work :(

I like the idea but I was able to get to the end of the maze without dying or placing a single beacon (medium difficulty)

Great work. Fascinating design that definitely engages the player to figure out how to best succeed. I especially liked getting hit by a car. Whys the spouse just drain your mental health though lol

Really enjoyed the art style and animation. 

I am the balancer and everything is in my hands. I control the future.

Played til the end. Great work! I really enjoyed this game. I think it was a bit too easy to keep things balanced at all times, which made the ending feel unfair. It would be nice to be able to advance the text. Also there were some times where the text overlapped on screen.

Nice work! I like the right click to aim / left click to shoot controls.

Wow I really loved the art and music in this game. Fantastic execution of the theme and limitation. I found the controls to be a bit awkward. I recommend offering W as an alternative jump and E as an alternative throw. 

https://clickbecause.itch.io/ride-or-die


thanks! I’ll check out and rate your game today!

Nice work! At first I was trying to keep ghosts away from the sacrifice box in the middle (lol), but once I understood the mechanics I started having fun. Knocking ghosts into the sacrifice box and scoring powerups was satisfying. I didn't love managing my own health in addition to protecting the statues. I think the game would be more fun if I didn't have my own health bar to worry about. Awesome job getting this done as a solo dev in three days!

Played and rated! Thank you!

Nice work! The game has a fun Vampire Survivors thing going where the screen fills up with enemies in later waves. I did find it eventually difficult to parse whether or not I was successfully hitting enemies. Some health bars or other visual feedback would be helpful there. The needed kill thresholds felt a little high for the beginning waves. Overall, this is a fun game. I ended up attempting a run with each weapon.

Renoise 4ever

Hi! This is my first game jam. Please check out my game and post some feedback and a rating. I'll happily return the favor!

Thank you :)

https://itch.io/jam/mini-jam-110-sacrifice/rate/1609657

Rad game. Hitbox on picking up people could be more generous. I had a ton of fun with this one!

Super impressive. I really enjoyed the blend of melee combat with shmup-like projectiles.

I dropped you a rating and some feedback. Please check out my game if you have some time: https://itch.io/jam/mini-jam-110-sacrifice/rate/1609657

Enjoy your vacation :)

Excellent work! I had a lot of fun with this one.  Pulling the camera back would help the player get a sense of best strategies for tower placement as the rounds progress. Ability to upgrade towers to increase fire rate would be a cool feature