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(+1)

I don't agree but respect the idea. I think no game can be fully understand by player in first playthrough, that's why I didn't force players to see the how to play page. Go, try, die, think about it and try again to beat your score. I think core loop should follow these steps.

But I added these how to play things for those who want to know more about the game.

(+1)

Overall, I would say simplify the mechanics. That's my feedback. If you're still working on this after the jam, take away a bunch of stuff and get back to the meat of what's good with it -- the bullet hell. Everything else is just there to try and fit in with the theme, and I just don't feel like it works. Have like ten other people play it and see what they say too. I'm just one guy.