Good ! Few thing I forgot I was thinking also when playing :
- Some places (stairs in particulars) looks too much like other, maybe fill the room with a memorable element that help differentiate it.
- The doll you pay with wheel could be a boss in the end. More you give him wheels, more he is powerful (a bit like Renon in Castlevania 64)
- More jump-scare/memorable moment. Like when alisa looks into the mirror the reflection could suddently not move like her, and turn into a dark doppleganger (Prince Of Persia 1989 ref here hehe). Then every other mirror in the game would be freaky !