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Good ! Few thing I forgot I was thinking also when playing :

- Some places (stairs in particulars) looks too much like other, maybe fill the room with a memorable element that help differentiate it.

- The doll you pay with wheel could be a boss in the end. More you give him wheels, more he is powerful (a bit like Renon in Castlevania 64)

- More jump-scare/memorable moment. Like when alisa looks into the mirror the reflection could suddently not move like her, and turn into a dark doppleganger (Prince Of Persia 1989 ref here hehe). Then every other mirror in the game would be freaky !

The handpuppet/shop guy's role is already planned out : ) but your idea comes pretty close to it.
And I'm unsensitive to jumpscares. So I often feel cringe about these things. I will see what comes out of the final product.
Note that this is my first real game : P don't put the expectations too high.
I rather improve in later projects than being endlessly stuck on the same thing,