- Animations will be polished in the final product.
- Some sounds will be renewed but the footsteps are fine to me.
- Automatic reload is a good idea.
- final game might get a wider button customization
- the VST is standard midi, same as what RE1 1996 used. And I have a composer.
- Alisa's voice will be rerecorded. Voice actress will probably stay the same. The community doesn't want the voice to change so yea. If you don't like it, you can turn it off.
- The clue for the letterblock puzzle is very clear in the note on the top floor where you find one of the blocks. It's says it 2 times even in capital letters. and the same in every language.
- I could use different colours for the doors that you can open, but I don't want to hold the player's hand too much.
Good ! Few thing I forgot I was thinking also when playing :
- Some places (stairs in particulars) looks too much like other, maybe fill the room with a memorable element that help differentiate it.
- The doll you pay with wheel could be a boss in the end. More you give him wheels, more he is powerful (a bit like Renon in Castlevania 64)
- More jump-scare/memorable moment. Like when alisa looks into the mirror the reflection could suddently not move like her, and turn into a dark doppleganger (Prince Of Persia 1989 ref here hehe). Then every other mirror in the game would be freaky !
The handpuppet/shop guy's role is already planned out : ) but your idea comes pretty close to it.
And I'm unsensitive to jumpscares. So I often feel cringe about these things. I will see what comes out of the final product.
Note that this is my first real game : P don't put the expectations too high.
I rather improve in later projects than being endlessly stuck on the same thing,