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(+1)

Very good idea and concept, but it's a bit undercooked. 

The movement feels good, but it's very hard to get out of the toxic water. 

The enemy scaling is way too fast. I would love it if you made the player able to both get new parts and attack enemies.

And the enemy attack cannot die, unplayable, jk.

(+2)

Personally gonna disagree, I think the enemy scaling was pretty solid. Definitely wouldn't go so far to say its 'undercooked' - there's a complete, fun gameplay loop.