Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks so much for playing, Bauske! I saw your VOD. I'm sorry you weren't able to play directly from the MFA - I messed up after trying to embed an array file. The final version doesn't even need the embedding (I think). So that was embarrassing...

Either way, I'm really glad that you enjoyed the game. I agree that it's very short and simple, and  definitely needs expanding in terms of an actual gameplay loop. I didn't have the strongest idea for the game before I decided to make it, and I think it shows. It really did come down to 'there are eight directions that the d-pad can point in - maybe I could have eight slices of pizza.' And then I spent most of the time making the menus before doing the actual game part, which probably wasn't the greatest idea.

I mention all this because I think the strongest games come from solid and fully-formed concepts. It's why I was very inspired by your entry: your game is mechanically deep/rewarding, and naturally encourages replayability thanks to a high skill ceiling. It's clear that you've thought about what you want to happen and why. In contrast, I approached my game as a one-and-done experience around a loose concept, which I think really hampered the end result. But I really wanted to enter something into the jam (and it gave us Wedgelord, so I can't be too disappointed).

I probably sound a bit negative, but I've just been able to reflect now that the jam's over. Maybe I'll have to write a post-mortem, or something. But I really appreciate the feedback, and I'm flattered that you enjoyed the game so much!

Yeah, don't be too negative about it. Seriously, even though it is on the shorter side, that's not a bad thing. The experience was just super cool! It felt like a wonderful, bite-sized package. And not every game needs to be expanded upon. Sometimes a cool idea like this can just be what it is, and I love that. More than anything, I just really appreciate all the effort and love that went into it. It really shows!

And no worries about the MFA thing. I've never dove into using arrays, so I was unfamiliar with what was going on haha. I still got to play the game and that's what matters. 

I still can't get over how good all the characters are. Like I know they're kind of one-and-done, but man they deserve all the attention because they are SO good. The designs, the names, just perfection. Again, please don't be down about your entry because it's absolutely wonderful. It is a game jam, after all, and I think your game perfectly encapsulates what the jam was all about, especially for a mobile-centric game. You really nailed it!