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I've played both versions. You've made some good improvements to the post jam version. However I still get confused about the mandates, I think because you just get used to a new day and the new rules and then it ends and then you have the next day and a bunch of new rules so your brain never gets enough time just to rest a little with one scenario. Also I find that the instructions for the first day are not clear as to what you are supposed to do about the third brother. I did appreciate, however, that you could read the current day's fax at any time.

I didn't like the South Africanness of it because it's only used in the dialogue; there's nothing else about the game that is in any way South African, so to me it doesn't feel as if it fits. However I recognise that this is a personal preference and others may feel differently.

Nevertheless, I enjoyed this very much and I really liked the art.

(+1)

Thanks so much for playing both versions and for the thoughtful feedback! Part of the challenge I was aiming for is tied to remembering the mandates as you go, but I think you’re right that the core of them could be emphasized more clearly. I’ll definitely explore that for the next update. Really glad the art and overall experience still came through for you!

One thing I would do is make each day a bit longer (more goats that meet and don't meeting the requirements) and randomise the goats (except for the first day, of course). Still fun though as is.

(+1)

Hi Mandy - Stellar suggestion! Randomizing the goats (beyond day one) would add replayability, and the underlying code structure for the goats and level sequences is already set up in a way that makes it straightforward to implement. Definitely going right to the top of my list for the next update. Thanks again for the feedback!