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Well. I had seen the video before even testing the game. I could only expect something heavy, given the creator of the title. Beyond the very well-designed visual aspect and the level design with its challenges, it is above all (as always) the technical side which is completely impressive. How, with such restrictions, were you able to make a game in such "simili-3D"? It's dynamic (nervous), fast, fluid, full of animations, the handling is immediate, all in a very small screen ^^ Once again, the "cliteam-wizzard" has worked, and the result dazzles everyone! (*_*)'