Thank you for actually replying back.
I will admit that I was just angry because I was held accountable for cheating in one of the routes that I took (a choice that I made in-game), but nothing happened to me when I cheated on the twink and the bar owner. It bothered me that there were a lot of non-linear aspects that were overtaken by only reading.
Non-linear visual novels are definitely games I enjoy, so that could also be a reason for my frustration.
I just like making choices that genuinely affect the progression of the story. Making it my story. Helping me feel like I'm apart of the cast of characters.
Viewing post in Sileo: Tales of a New Dawn comments
Branching routes are a major component of future updates with the two remaining routes featuring these elements heavily. I also hope to incorporate these elements into both of the already existing routes. We’re still on hiatus at the moment, but we’ve done a lot of planning in anticipation of our return and when things pick back up, we’ll have a much more dynamic and responsive story to show for it. We’re shooting for a player agency first approach, less massive walls of linear text and more dynamic scenarios that respond to decisions, both made in the moment as well as considering those made throughout the route. I’m hopeful that people will be receptive to this new approach once we begin rolling these updates out.