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1. The game's levels were hard coded. If there is nothing, then it's just void. I decided the freedom to choose was something players would find interesting. For the screens, yeah I had no time XD, and checkpoints, the story would be a bit different without them. I'll talk about my change a bit later in this. For the background, yeah I was lazy MS paint got the sprites done quick, and I kinda needed that. Any ideas on how to fix?

But the 'no checkpoints' was meant to be. I know that is the largest issue with the game, but my response is that the playtime for the game if your good is like a minute. I need to keep the player playing for like 5 - 15 so they feel good. Also, the 'your pain was worth it' ending I went for would not work as well if there was less pain. 

Thanks for the comment, and the fact that you played the game. I am happy you liked the game, and if you have any new game ideas, that would be great! Thanks for commenting =)