Went left. Not sure what I expected, but cool we can do that. The game mechanics could be refined, as I like the attack in the air. It feels like that could be expanded on. Outside of checkpoints after a few screens, the big thing I would say is adding a transparent background to at least the player since that was very easy to see. Otherwise congratulations on making everything in such a short time!
Viewing post in CharaQuest II - THE MONSTER jam comments
1. The game's levels were hard coded. If there is nothing, then it's just void. I decided the freedom to choose was something players would find interesting. For the screens, yeah I had no time XD, and checkpoints, the story would be a bit different without them. I'll talk about my change a bit later in this. For the background, yeah I was lazy MS paint got the sprites done quick, and I kinda needed that. Any ideas on how to fix?
But the 'no checkpoints' was meant to be. I know that is the largest issue with the game, but my response is that the playtime for the game if your good is like a minute. I need to keep the player playing for like 5 - 15 so they feel good. Also, the 'your pain was worth it' ending I went for would not work as well if there was less pain.
Thanks for the comment, and the fact that you played the game. I am happy you liked the game, and if you have any new game ideas, that would be great! Thanks for commenting =)