it was rough...
The visuals have no coherency. I guess it's the aesthetic the game has, but even then everything blurs into a noisy gray and green mess, it's easier for the brain to filter it out, some enemies blend with the environment because of that. Text is hard to read, for some reason it's small for me and the font with green color don't help it. Weapons are bound to weird keys.
The pickups are hard to see. There's a reason any arcade shooters have big floating pickups with distinct shapes or even light coming from them. I know a case could be made for ammo/health pickups being small for realism/immersion purposes, but it doesn't fit in here, especially with the visual noise problems. It's hard to distinguish between ammo types too. There's white tubes and red tubes and i still have no idea which one is pistol ammo and which is rifle ammo.
The enemies seem pretty useless, i think i almost finished the game barely taking any hits, but at the same time some enemies hit way too hard and strip full armor by seconds.
The enemies overall are just kinda boring. They're really easy to stagger/stun and present almost no threat unless they're sniping you or ambushing in a small room. By the end i found it easier to just skip enemies and run to exit. The enemy corpses taking space is actually not good. Sometimes piles of corpses would prevent me from entering doorways or passing through corridors, i had to slowly and carefully hit or shoot them to move them out of my way.
The weapons aren't any fun either. I think i accidentally skipped the shotgun, i just couldn't find it. Fists have 0 range and damage. Pistol and rifle aren't much different. Sword, rifle and pistol stunlock the enemy forever, so i only used them.
I think i can see that the project has passion and drive, but man it does need some polish.