I was blown away by the level design, 3D models, and artwork. You did a fantastic job overall—the game really impressed me. I had a lot of fun playing it, and I’m excited to see what you do next. Keep up the good work!
LAZY SPAR7AN GAMES
Creator of
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The art style is awesome and really stands out. The gameplay is badass and feels smooth and exciting. The level design is top-notch and well thought out, making the game fun from start to finish. This was a fantastic experience, and I really enjoyed playing it. The game feels polished and well done—keep up the amazing work!
This was absolutely well put together and seriously impressive — that’s some high-quality work! From the map layout to the light RPG mechanics and player upgrades, everything felt solid. The weapons and combat are smooth, the art is beautifully done, and I had a lot of fun playing for around 20 minutes or so. I did start getting stuck on the platforming near the top lol, but overall it’s a beautifully made game with innovative mechanics. Awesome job!
Has an amazing rusty apocalypse vibe — old-school adventure, almost Daggerfally — and I loved every minute of it. I started shooting every dead dude I saw after the first one jumped me (awesome idea having decor attack you!). I made it to the end, and honestly that’s probably a good thing, because I would’ve kept playing for hours if it were longer lol. You did a fantastic job — keep on cooking!
Has an amazing rusty apocalypse vibe — old-school adventure, almost Daggerfally — and I loved every minute of it. I started shooting every dead dude I saw after the first one jumped me (awesome idea having decor attack you!). I made it to the end, and honestly that’s probably a good thing, because I would’ve kept playing for hours if it were longer lol. You did a fantastic job — keep on cooking!
First off — the roguelike gameplay, the gambling, the stats, the shop, and everything in between — man, that’s mind-blowing! Really blew me away, fantastic work! The enemy animations and weapon play were a little tough, but I loved the unique touches like using a wooden stake to kill vampires and all the creative details. Overall, that was super impressive and badass! I had a lot of fun and I’m excited to see what you come up with in the future!
The map design, art, and 3D models were jaw-dropping! The combat is super smooth, and I really enjoyed the art style mixed with the well-implemented 3D enemies and props. I made it to the garden and took down that vampire hunter dude — then got lost lol — but I had a ton of fun with this game! I was seriously impressed and had a smile on my face the whole time. Keep up the amazing work, you definitely cooked like Gordon Ramsay on this one!
Thanks so much for the detailed feedback! I really appreciate you taking the time to play and share your thoughts. You brought up some really good points about the visuals, readability, and overall game feel. I definitely see where you’re coming from with the visual noise, text/font issues, and difficulty spotting pickups—I’ll be working on improving clarity and readability. Same with enemies and weapons; I’m still in the polishing and cleanup stage, so feedback like this is super valuable for tightening up the gameplay and balancing.
I haven’t had much playtesting yet, so hearing how things come across to new players helps me know where to focus. Thanks again for helping me make the game better!
























































