yup, same here. the game freezes after i try to take a snapshot
deerstump
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this was a pretty interesting and a bit silly experience. i couldnt figure out how to skip/proceed the text at first because you interact with "LMB" but pressing it again doesnt skip the text? turns out you have to press "E" which took me a couple of seconds to realize. and im not really sure about the "Holding nothing/hammer" text on screen because you can hold only a hammer so it just says "Holding a hammer" for the entire game and you use the hammer only for one thing so it feels unnecessary and silly. not sure about having the choice to grab the bandage either because you have to grab it to finish the game and the game doesnt give you any other choices about picking items up afterwards.
also the game bugs out a lil bit when you interact and skip text in a quick succession (camera gets stuck and you cant look around or interact with anything for a couple of seconds) but it's nothing game breaking.
love the game. cant wait for the next update!
WITH A BIT MORE OF FLESHING OUT AND QA/TESTING, ETC, IT COULD POTENTIALLY BE A PRETTY MEMORABLE DECENT GAME :)
THE VISUAL FILTER COMPLIMENTS LACK OF DETAILS (IF THERE WERE DETAILS THE FILTER WOULD'VE MADE IT HARDER TO SEE THEM). THE SHOTGUN(!) JUMPING(!) IN A DUNGEON IS A PRETTY UNIQUE MECHANIC. THE AMBIENCE TRACK (I THINK IVE HEARD IT SOMEWHERE ELSE) IS A NICE CHOICE TOO. LOVE THE LIMITED COLOR PALETTE, MAKES EVERYTHING LOOK SIMPLE AND COHESIVE. ENEMIES HAVE DELAYS BETWEEN ATTACKS WHICH IS A NEAT THING, A LOT OF INDIE GAME DEVS DONT EVEN ADD THAT IN THEIR GAMES.
WISH THERE WAS A ROOM COUNTER, SO THERE WAS AN INCENTIVE TO PLAY AS THIS IS AN ENDLESS GAME, BUT THAT'S JUST MY THING. ENEMIES LEAVE A SOLID BODY AFTER DYING, IT'S HARD TO STEP OVER THEM WITHOUT GETTING STUCK. THE GREEN GOO KILLS YOU TOO FAST, IMO, IT'S NOT A BIG THING, BUT IN A ROOM WITH A MOVING PLATFORM THERE'S BASICALLY NO 2ND CHANCE TO RECOVER. THE MOVING PLATFORMS SOMETIMES MOVES RIGHT INTO THE WALL BUT I GUESS THATS JUST A QUIRK OF PROCEDURAL GENERATION. AT LAST, SOMETIMES YOU SPAWN IN AN UNBEATABLE DUNGEON, BUT THATS NOT THAT BAD AS YOU CAN JUST DIE IN A GREEN GOO PIT, BUT IT'S KINDA FUNNY TO SPAWN IN A DUNGEON WITH ONLY 2 ROOMS.
idk if it's my 1336x768 screen but the game looks crunchy. the filter coupled with darkness make it very hard to see. i couldn't get past the part where you have to control a robot(?) to get it to stand on a platform because the terminal keyboard didn't register my clicks, i think? sometimes it worked, but i just couldn't even press the buttons most of the time
i swear i saw someone from Vinesauce play this, like, years ago. 2018, maybe? (update: yeah, it was vinny) anyways the title of the game was stuck in my head for quite some time and so i played it.
really nifty visuals. the animations are fantastic, everything feels lively. the dab button remains a forever reminder of our dark past. didn't finish this one. the difficulty spikes are insane sometimes (speaking as someone inexperienced in platformers). the effort and the potential are here tho, that's undeniable.
поначалу особых ожиданий и не было. думал, что будет щитпостная игра по "Воронинам", судя по названию, да и первые строки у игры показались слабыми из-за невнятных описаний и странной лексики.
как же сильно я ошибался.
в итоге получил солидную хоррор историю, написанную так, как их могут написать только испытавшие прелести пост советского пространства. не хочется сильно спойлерить не игравшим, так что лучше остановлюсь на этом.
пы.сы. концовка С это что-то