1. Did you beat the game?
Yup
2. If so, how long did it take? And if not, how long until you gave up?
Only took slightly more than 1 minute!
3. Approximately how many battles did you enter? And what was the win/loss ratio?
Probably like 20 or 30, won like 3 of them.
4. Did you encounter any bugs?
(the protagonist is not an insect despite its appearance)
IT'S NOT A STICKBUG!?
There was like one time where 2 big magical orbs collided and then one just stayed stuck, not moving. Don't recall too well.
5. Were there any confusing or unintuitive mechanics:
(a) even after tutorials,
(b) even after/despite multiple interactions with said mechanic.
1. the aim of the game. Took a bit to understand that you're actually fighting against magical girls!
2. the city UI is rather overwhelming when it's the first thing you see in the game, the distance circles only comes into play at the end.
3. Attacking / deflecting. It took embarassingly long to realize you're not supposed to directly attack the girls but rather deflect orbs against them. Honestly thought you were supposed to just dodge stuff until the timer runs out. Very unintuitive if you don't know it beforehand.
4. Magic colors. Possibly the most confusing aspect in the playthrough. Maybe I missed something, but I thought you were supposed to attack the girls with the orbs of the color they're weak against. Imagine my suprise when they just parry it over and over again. Eventually I realized the color hierarchy really only applies to you, deflecting an orb with a weaker color just damages you and make the orb explode. The girls don't care what color hit them as they seem to parry most attacks anyways.
5. Sealing at the end. I thought the girls would be at 3 different buildings since the response times can be different depending on the day but apparently they're all in one place. Some were just sleeping when the alarms hit it seems. Once you know this, it kinda trivializes the final guessing by just finding the time of the day where the response times are the same.
---
6. Optional: Changes you believe would improve your experience, or parts that you believe detracted from the game.
Even knowing the mechanics, there's still a lot of waiting around: collecting energy, waiting for the girls to arrive, waiting for them to attack. Makes for a slightly tedious experience. Perhaps there can be other sub-goals in the fights beyond getting the response times? Like collecting stuff or challenges that make the actual fights more engaging rather than just waiting out the clock. Perhaps there are already defense systems at the invasion location that you fight before the girls come. Stuff like that.
Despite a pretty rough playthrough, I do like the concept of the game and the deduction-based gameplay interspersed with action sequences. With better guidance through the game and some polishing, you have a solid gameplay loop in your hands.
Absolute cinema ending btw.