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Y'all really nailed it this year with this is incredibly impressive submission! As someone who just got into 3D art earlier this year I am stunned by the amount and detail of all the 3D models & animation. The platforming and level design is also very solid. The mechanic of unlocking level traversal objects rather than abilities is surprisingly novel. My only nitpick would be to have an inverted camera controls option for weirdos like myself.

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I was thinking of writing something up on the struggle to get enough rigs to fit so many different character types in a short time, and the trials and errors in that. Low poly is a blessing and a curse to work within, but it does hide a lot of rig sins.

That would be a great segment in the postmortem!