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Bug Report

I have potions and also rare items that satisfies both quests. 

Thanks for the information!
What you've mentioned is more of a UX (User Experience) problem:

  • Health Potion Quest: The quest requires you to have a standard Health Potion (not a minor or superior potion). Currently, there are 4 types of potions:
    minor health potion
    health potion
    greater healthpotion
    major health potion
  • Rarity 4 Item Quest: The quest verifies that you have a Rarity 4 item in your inventory or equipped. I should clarify that quests are based on the present status of your character and inventory and do not consider whether you had an item X in the past. That is to say, the history of items you owned or didn't own is not analyzed. For example, if you had a Rarity 4 item before, because there's no history system, the game can't know this. Of course, I could infer the information since you have level 5 gear, but it wouldn't make sense to present that quest as validated. The idea is to present a quest that you can complete by merging items or by farming to earn extra money and loot. I may eliminate this type of quest in the future when I have a database with more variety of quests to show the player.
    I'm open to your suggestions!