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(+1)

The camera felt inverted along the horizontal axis which sadly made the game almost impossible to play, although the vertical axis wasn't. I could kind of control it, but once the scene got chaotic my muscle memory took over and I lost control. Maybe have a toggle to swap to your preferred inverted camera controls, and have regular non-inverted camera controls as the default. Although, currently it seems to be a hybrid between both.
But I think it looks pretty fun and chaotic. And the character rear is a nice little detail.

(+1)

3D camera is a very personal thing,

the next thing I’ll try to implement is camera settings like axis, FOV, sensitivity, and direction following.

By far, it’s the most requested feature.

And I found out that almost nobody likes my preferred camera setup hahaha 🥲

Tks for playing and feedback!