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It definitely influences the tone. If you have a D4 for an ability, it's unusable until you can get an improvement. An interesting thing to work around when "No but" would've been safer/more like other games in the genre. I warmed up to the all-or-nothing approach, haven't decided to change it -- of course we can just go easy on the "and" if we feel it's too punitive. 

Completely unrelated, but while I'm commenting: It looks like there's a typo in the physical edition, regarding "resource slot" and "asset slot" being separate terms that are the same thing. 

(+1)

Use of Effort can get a D4 Attribute into a "Yes" result without improvement, but using Effort incur a Condition as a trade-off.

And good catch on the typo! It looks like typo is only on the Quick-Start Guide on the last page - I'll have to fix that :)