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The Link's Awakening style is super cute, and it's admirable that you were able to make a generated dungeon layout like Binding of Isaac. The gameplay itself could use some polish—I think you were using the Fusion default 8-way movement with bouncing on obstacles? Sometimes it made the sword face the wrong way, but it's still very cool.

Hey, thanks for leaving a comment. I actually used a bouncing ball movement. Your right that the player will sometimes hit a wall and bounce to face the opposite direction. I just ran out of time.