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Yeah, my philosophy on the game is that arcade mode SHOULD be beatable. I want people to get to the end, so I don't want it so brutally hard they can't, nor too easy they get bored. A little tweaking should make it more possible. Chaos mode, however, I want to have that arcade hard feeling to it. While it does have an ending programmed in, I don't expect anyone would ever get there haha

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Chaos Mode is (appropriately) very difficult, even with the souped-up power-ups! I thought that putting four barricades down would turn the tables, but they're almost necessary. I think the mode does a great job of teaching the usefulness of items/how to best utilise them. And the palette changing with every level is a nice touch - it makes it feel fresh.