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I speak for myself but I am not a fan of 'coyote time'.  It always feels super off if it is required.  It should be used as a way to make the game more forgiving, never as a core mechanic. 

I know that probably sounds harsh, and for that I am sorry.  Overall I like the game, and the 'floatyness' of it was actually a good idea (requiring momentum to get to the next platform).  reminds me of Super Mario land 1 for the Gameboy

(+1)

Thanks for the review, yeah, I understand the feeling about the coyote time, the plan was to make it less generous and rearrange the map a bit so that it wouldn't even be needed, but I ran out of time to work on the map a bit more, and ended up having to use it like this, hope you still enjoyed playing it.