Overall, it's STUNNING! Every detail is award-winning, from the art to the theme to the music. I loved the character designs, especially the stack of chips that break into individual ones! Too cute! And even the logo, WOW!
My humble feedback:
The core gameplay feels off because you don’t even need to shoot a single enemy to advance—you can simply wait out the spin count. This also might explain why the enemies are so difficult to kill. No matter how many you do kill, the swarm grows so large that your only option is often to run in circles until the spin count runs out anyway.
So, I think it would be more fun to clear all the enemies in the round before moving on, but they’d have to be easier to kill. Then the wheel spins could serve as a strategic “boost” that you can trigger when you're desperate.
Also, I’d rather use coins to buy character upgrades like speed or weapon boosts, instead of altering the big wheel allowing it to be 100% chance. Spins could cost coins, like a real slot machine, making the spins themselves a strategic resource too.
Make no mistake, this game is AMAZING! I'm only saying any of this because I literally ran in circles for eight rounds, bought three "7"s, and won the game—so just something to think about.
Overall, this was the best game I played so far for GBJAM 13. Great job!