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I had wondered for some time why there was no sound in this series. Well, now I know.

Was playing Sisterly Lust. It has sound. But not for the first time I encountered strange bugs. Certain sounds that wouldn't go away ever. Sounds that played outside their designated context - e.g. sex sounds playing too soon or too late. 

Given that I'd seen this before in Ren'Py scripted games, I had to conclude that it's not quite cooked when it comes to sound environments.

I wouldn't know. The last scene management scripting language I used was way back in the days of SCUMM - Scene Creation Utility for Maniac Mansion ๐Ÿ˜† Long, long ago...and quite briefly.

But I digress. Clearly sound is a PITA for these games, sadly.

There's only music in this one. For Sisterly Lust, I still need to fix a few audio related bugs.

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Oh I know. Music but no sound... no environmental sound. Or, to be more precise, no sound environment.

What I was wondering is whether there are any limitations in the Ren'Py scripting language that makes it difficult to create a proper 3D sound environment? It appears that you can only designate specific sound files to play at specific times at specific volumes. It doesn't seem to have a way to set up 3D sound but I've only glanced at it.

As for Sisterly Lust certain sounds just don't go away, such as the one for the remote control vibrator. But I've experienced this in other Ren'Py games too.

That persistent low thrumming sound for the remote control vibrator was also highly amusing. In the early days of cinema, episodes of serials would run before the main feature. One very popular series in the silent movie days was The Perils of Pauline - you know, the one where the gal is tied to the railroad tracks with a train approaching as the signature cliffhanger. In Sistery Lust it's the Embarrassments of Bella ๐Ÿ˜† You'd hear that sound followed by a shocked or otherwise tortured shot of Bella. I have no idea how I got on that path with that character but it was hilarious at times ๐Ÿ˜œ

I usually just turn off game sound. AVNs are generally in the equivalent of their silent movie era.

Sisterly Lust uses a lot of channels to overlay sounds, so it gets fairly complicated quickly. Hence some sound effects not being stopped properly at times. I have a list of sound issues I need to fix, but developing TFTUV Season 3 takes precedence.

On the other hand I could just leave the vibrator running for the whole game, for comedic effect. ;)

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No, no, no, no, no - I am not asking you to fix bugs on that game...noooooooo! ๐Ÿ˜ฑ

As I said, I'm an ancient, retired video game dev and I was curious. So, I simply grabbed Ren'Py to see how sound is handled as it's always awkward in EVERY game that uses it

And it didn't take long to see why ๐Ÿ˜† The now ancient SCUMM scripting setup had more sound options! Plus, as I said, it's an acronym for Scene Creation Utility for Maniac Mansion - a game made in the '80s. Then again, some are pretty irrelevant, such as the use of MIDI music, but I digress.

Stay on course Perverteer! ๐Ÿš€ Especially now that some...not great person already posted the ending to Episode Two here ๐Ÿคฌ

I'm not surprised Maniac Mansion had superior audio scripting. Those LucasArts adventures in particular had a particular focus on audio, with the invention of iMUSE and all that.