Hmm, it's possible that it's due to the lag in the city scene. Was it difficult to aim items, or do you think just the way the cursor moved in general?
Viewing post in Today's a Bad Day (Game Boy) jam comments
the cursor mechanics is good (maybe a tad too slow), but I think that in general, a cursor controlled by a d-pad (or joystick) is always a bit awkward. so I try to avoid it when developing for GB and try to find an alternative solution, eg:
- only allow to select the objects that are interactable (this of course gives away a lot of the discoverability
- having a character “play” the cursor.