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(+1)

Very cool. I like the idea (obviously). The art style and the cutscene are cool. The only thing that’s a bit awkward is the control of the cursor via the d-pad, due to the GB restrictions. Maybe make Jonko walk around, more platformer like. Nevertheless, well done.

Hmm, it's possible that it's due to the lag in the city scene. Was it difficult to aim items, or do you think just the way the cursor moved in general?

the cursor mechanics is good (maybe a tad too slow), but I think that in general, a cursor controlled by a d-pad (or joystick) is always a bit awkward. so I try to avoid it when developing for GB and try to find an alternative solution, eg:

  • only allow to select the objects that are interactable (this of course gives away a lot of the discoverability
  • having a character “play” the cursor.