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(+1)

The inventory management and the long walk animations (no animations are preferable to long waits) make it tough to play. Neat idea, going around doing space missions. The allies being smarter and maybe taking simple commands from the player could be cool.

Thanks for the feedback!

Sorry, I should've left a clear warning after getting the Made with Defold Jam results, that this is in a very rough state...

I thought a 2 week jam is way more time than a 48-hour jam, but in retrospect this is less true when you still have a day job for 10 of the 14 days. It's much closer to being 2-3 times as much time than being 7 times as much time. So I completely overestimated what I could get done and delivered something very unpolished and barely playable.

I am slowly working on a post-jam version with the inventory management being at the top of the list of things to improve: