My plugin cannot control your linked one, but you can try this:
In your linked plugin, replace
const _Scene_Menu_start = Scene_Menu.prototype.start;
Scene_Menu.prototype.start = function() {
_Scene_Menu_start.apply(this, arguments);
if (Window_MenuCommand._lastCommandSymbol &&
Window_MenuCommand._lastCommandSymbol === Window_MenuCommand._lastPersonalCommandSymbol) {
this._commandWindow.deactivate();
this.commandPersonal();
}
}
with
const _Scene_Menu_start = Scene_Menu.prototype.start;
Scene_Menu.prototype.start = function() {
_Scene_Menu_start.apply(this, arguments);
if (Window_MenuCommand._lastCommandSymbol &&
Window_MenuCommand._lastCommandSymbol === Window_MenuCommand._lastPersonalCommandSymbol &&
$gameParty.members().length > 1
) {
this._commandWindow.deactivate();
this.commandPersonal();
}
}