My plugin cannot control your linked one, but you can try this:
In your linked plugin, replace
const _Scene_Menu_start = Scene_Menu.prototype.start; Scene_Menu.prototype.start = function() { _Scene_Menu_start.apply(this, arguments); if (Window_MenuCommand._lastCommandSymbol && Window_MenuCommand._lastCommandSymbol === Window_MenuCommand._lastPersonalCommandSymbol) { this._commandWindow.deactivate(); this.commandPersonal(); } }
with
const _Scene_Menu_start = Scene_Menu.prototype.start; Scene_Menu.prototype.start = function() { _Scene_Menu_start.apply(this, arguments); if (Window_MenuCommand._lastCommandSymbol && Window_MenuCommand._lastCommandSymbol === Window_MenuCommand._lastPersonalCommandSymbol && $gameParty.members().length > 1 ) { this._commandWindow.deactivate(); this.commandPersonal(); } }