how solo=friendly is this? are there any videos with intro/play sessions? i will take a look at the quikstart but what is "left out" of that?
Viewing post in Crowns 2nd Edition comments
Left out is the Region generator, Quest/Rumors generator, and Dungeon generator along with the extensive loot tables and the Keeps system. Those would be best if you want to a run totally solo campaign, where it’s quite literally an ever expanding hex-map with interconnected dungeons, settlements that grow/shrink/have events and reasons for you to travel between them, and for growing factions of monsters (Menaces) to start taking over the board as the in-game months drag on.
If you play Solo, I’d recommend making a party of at least three characters. I’m currently writing up rules for randomly generating dungeons from an explorer-side view instead of a GM-side view, it should be no more than a page or two.
There’s a lot of guys on the Discord that play Crowns 2e Solo who can tell you more.