#A0 means 0 attacks, it only uses its abilities
#AX means attacks equal to X. For hydras, X equals HP
Left out is the Region generator, Quest/Rumors generator, and Dungeon generator along with the extensive loot tables and the Keeps system. Those would be best if you want to a run totally solo campaign, where it’s quite literally an ever expanding hex-map with interconnected dungeons, settlements that grow/shrink/have events and reasons for you to travel between them, and for growing factions of monsters (Menaces) to start taking over the board as the in-game months drag on.
If you play Solo, I’d recommend making a party of at least three characters. I’m currently writing up rules for randomly generating dungeons from an explorer-side view instead of a GM-side view, it should be no more than a page or two.
There’s a lot of guys on the Discord that play Crowns 2e Solo who can tell you more.
There’s one on the way, here’s an write-up on it: https://ward-against-evil.itch.io/aketon/devlog/1006661/8102025-thief-update-sanctioned-sorceries-and-the-end-game
I’ll repost a reddit comment I made a little while ago on the subject, because that’s a really valid question:
“The first edition took a lot of influence from Mausritter and Into the Odd, the second edition was mostly influenced by the Crowns 1e (can’t forget where you came from) and B/X D&D.
Here’s what 2e has mechanically (content-wise there is much more as well) that is different from the first:
If you notice, most of that has to do with combat and Resolve. Here’s what has remained mostly the same but has been updated:
Separate from mechanics, just content wise, here’s the new stuff:
The games are very different, similar to a jump between 2e and 3e in terms of compatibility. It can be done, but if you’re bringing characters over it may just be best to remake them using the Crowns 2e system, which shouldn’t be very hard at all.
I hope that helps!”
You can either do start at level 0, or just have them start at level 1 with their level 1 abilities, up to you (I started my most recent game out at level 1 because they were excited for their classes more than funneling)
At level 4 you get bonuses 2 and 4, another example, at level 12 you’d get bonuses 2, 3, and 4
You can go to 6-out-6
Fatigue goes away at the end of a fight
Don’t forget to check the Adventurers Options and Gamemaster Cyclopedia for some more content that might be relevant for the road ahead! Enjoy B4!

The table below casting. The first TN on the table is what you need to partially cast the spell, the second TN is what you need to fully cast the spell.
The columns of the table are effected by your level. All casters get better at casting spells as they level up because they move farther to the right on this table.
The rows of the table is how much will you invest into the spell. Casters can either invest themselves Minimally, Significantly, and Totally to the casting of the spell.
As you can see, the more Will you invest the better the odds of your spell being successful. However! If you look down at “backlash”, the more you invest the more you’re risking! A spell you’ve invested all your will into that FAILS causes a total disaster! Whereas a minimally invested spell has no effect, but is not likely to succeed.
Does this help?
February 1st!!! Thank you so much for the support! Click this link to get taken to the prelaunch page: https://www.kickstarter.com/projects/reesersurles/crowns-2e-an-osr-rpg-of-peril-and-bloody-dismemberment
Share with friends to ensure we hit those stretch goals!
Another example of how a simple physics problem can make some really engaging gameplay!
Loved the music, the art, the dudes exploding when they get hit with the Disco Ball. All great!
The WebGL build was really slow for me, but I know that’s computer dependent, and I’m using a tablet so it is what it is, lol. No stars off for that!
Good game!
This game is BRUTAL.
Full-level progression reset and the health staying with you between levels really makes it HARD. I also felt like some of the colliders with the enemies, spikes, and saw blades were a little too big. For example, in the second level where you have to jump right between those two spike beds, I have yet to be able to do that after like 10 tries.
Also, the Skeletons inconsistently moving, BRUTAL.
Did beat it though. 4th level was my favorite (felt like a stealth game), 5th was also pretty solid, 1st felt the most like a classic platformer, level 2 was also pretty good, and level 3 I did not enjoy.
Good game!
A classic example of how a simple physics problem can be SO FUN! Great game! The only reason I gave it 4 stars instead of 5 was because of being able to jump multiple times while in the air, kinda broke the game that way.
Otherwise, art, story, and adherence to the theme are top-tier! Totally forgot the trap motif and was surprised! Gg!
https://discord.com/invite/EJ6f7dUvDs
I’ll update the link, here’s the new one