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(+2)

I really liked the concept of the curse and how it prevents you from aiming,  especially for the final battle where you can aim properly, connecting narrative and gameplay. As general feedback, the melee weapon should do more damage than the ranged weapon almost all the time (unless there are special bullets or something), and you should block the path on screens when there are enemies, as most beat-em-ups do.

(+1)

Thanks for the feedback! I see your point about the damage of melee vs ranged weapons, but in this case our idea is that it's harder to get a hit with the gun compared to the whip (or at least it should be 😅), so you should be rewarded for it; that being said, I know the balancing isn't right, and we are definitely working on it after the jam. About the blocking, you are totally right, but I left it like this on purpose so everyone could check out all levels,  even who sucks on beat'em ups (like me).