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Great feedback, than you. It was the first game I had made in 13 years so I was a bit rusty. I would have definitely have liked to have moved the debuff selection to the elevator screen before each level to make it clearer what was going on, but of course, I boxed myself in to a coding corner by the time I realised this. And yeah, maybe you are right and I should have just used a static camera too I think I just got used to it but the catch up was never quite right.