Overall pretty fun! Some things weren't very clear or communicated on the first run. While not super important due to the genre, it was frustrating needing to restart or have a disadvantage because I wasn't understanding what was happening.
- Not a fan of how much "unavoidable" damage there was - as in you needed to know the level already. This was partially due to how the camera worked, there were a number of blind jumps that ended up on saws/fireballs.
- I got slippy on the tower level and by the time I was able to get the smiley and remove it, the timer was gone instakilling me.
- It would be great if the camera was ahead of the player instead of behind so you can see where you're going.
- I suspect it was a level gimmick, but it was unclear that "unable to stop" (stage 5 I believe?) was part of the mechanics and not a bug.