This game was really really charming, the gameplay is fun and, while the map felt a bit too hard to navigate, there was a good bit of variety, and helping the NPCS was sweet. I just think it would be better if the enemies defeated couldn't respawn, to make killing them more worthy and satisfying than just running through!
Art is amazing. I liked the music a lot, but the overall audio volume was a bit too loud at first and i had to lower a lot the volume of my PC, but nothing alarming. I also got stuck in some walls sometimes because of the knockback of the enemies, but glad there was a save system to solve that issues for now. Was a bit tricky to beat, but I managed to do it after some time! (i'm a zelda fan, moving specific blocks can't stop me)
Great game, had fun and I can see a lot of care and effort put into it! :)
Viewing post in Fortuna and the Broken Mirror jam comments
Thank you so much! I agree with are your critiques, the game really has no system for dealing with the character getting caught inside a collision, and adding a respawn timer was on my to-do list if we had had time. I am so grateful that you played it all the way through and that all the Zelda nods stood out to you!