Great atmosphere and overall presentation. The art and animation are great, and the vocalisations for the troll and goats added a nice flair.
The gameplay felt pleasingly Papers Please with a cool twist. I liked the difference of seeing the silhouette versus a full picture, and that the things they say can be part of the clues as well; led to some interesting things to consider while I was processing goats.
One thing that bothered me a bit was the continuity between days. It felt like it was a bit inconsistent -- i.e. I was never sure what parts carried over and what parts didn't. I assumed they all compounded, but it didn't seem to be the case? At least not always. If they did, it was a bit of an issue that I couldn't look at the previous mandates, so I just had to remember everything, which is a bit much for my aging memory. It also wasn't clear if the default response is to eat or pass. I.e. if a goat doesn't match any of eat or pass mandates, should I pass it or eat it? My last meal and subsequent dismissal implies the former, but the concept of being a troll implies the latter. Perhaps something to consider?
Like others have mentioned, the delay between goats was just a tad too long, but nothing experience ruining or anything.
I assume the moon and the money(?) in the top right are things I just didn't get to? (I was fired for gross incompetence.)
Also, I'm not sure how I feel about the timer when you look at the goats. (Not that time was ever a big issue; I'm just speaking in principle here.) Obviously, there has to be some pressure for you to ever make mistakes, but I think I prefer the aggregated timer style of Papers Please, where you could make up for long checks with future short ones. But that might just be my personal taste.