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Great atmosphere and overall presentation. The art and animation are great, and the vocalisations for the troll and goats added a nice flair.

The gameplay felt pleasingly Papers Please with a cool twist. I liked the difference of seeing the silhouette versus a full picture, and that the things they say can be part of the clues as well; led to some interesting things to consider while I was processing goats.

One thing that bothered me a bit was the continuity between days. It felt like it was a bit inconsistent -- i.e. I was never sure what parts carried over and what parts didn't. I assumed they all compounded, but it didn't seem to be the case? At least not always. If they did, it was a bit of an issue that I couldn't look at the previous mandates, so I just had to remember everything, which is a bit much for my aging memory. It also wasn't clear if the default response is to eat or pass. I.e. if a goat doesn't match any of eat or pass mandates, should I pass it or eat it? My last meal and subsequent dismissal implies the former, but the concept of being a troll implies the latter. Perhaps something to consider?

Like others have mentioned, the delay between goats was just a tad too long, but nothing experience ruining or anything.

I assume the moon and the money(?) in the top right are things I just didn't get to? (I was fired for gross incompetence.)

Also, I'm not sure how I feel about the timer when you look at the goats. (Not that time was ever a big issue; I'm just speaking in principle here.) Obviously, there has to be some pressure for you to ever make mistakes, but I think I prefer the aggregated timer style of Papers Please, where you could make up for long checks with future short ones. But that might just be my personal taste.

Thanks so much for the thoughtful feedback! Really glad you enjoyed the atmosphere and presentation, and you raise some excellent points about continuity and clarity - I’ll definitely keep those in mind for improvements. Appreciate you taking the time to dig into it!