I really appreciate the constructive feedback! Not nitpicking at all. I wish I’d play tested the tutorial more with new players, and the visual clarity is definitely something to address. Popped kernels actually shouldn’t hide new ones (their z index gets pushed back to avoid this) but not a perfect solution 😅. Also if you hit a beat late, you’re hitting the next beat early, so a bit of a double whammy. Stuff to polish for sure.
But thanks for playing! Definitely eyeing making some more stages, see where it goes ^^